Rocket launcher

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Rocket launcher

PBR high poly Rocket Launcher

This model was created from scratch and I am very proud of the results. You can check the model, unwrap and the different maps on the sketchfab at the top of the page. Here is a discription of the steps I had to take:

Here you can see the rigging system. First I show the regular control based and then I switch over to the look-at target rigging system:

I have previeusly also made the robot below. For this one I started from a premade high poly model and then followed the same steps as described above for the launcher.

The tools I got to use while working on this project: Adobe Photoshop, 3ds Max, Substance painter, Unreal Engine 4 (beautyshots)and sketchfab.