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Unreal engine 4 spaceship level.

I created this level in unreal 4 with the purpose of learning the workflow of an artist and understanding the modular reuse of meshes and materials / shaders. I got to be honest and mention that I am not very proud of my largest room and the hallway leading up to it. But I do believe that I understand the workflow sufficiently and could make reusable shaders using blueprints.

The tools I got to use while working on this project: Unreal engine 4, adobe photoshop and 3ds Max.